Hi guys! this is my end of year school project based on a Windir's wizard's miniature (here it is http://www.gidian-gelaende.de/Material_HP/Windir/Wizards_Place/album/).
I'm pretty much done with it, but I still can improve it for my portfolio, so advices and critics are welcome
Looks great! Nice use of textures and colors.
IMO the tree seems a bit 'flat' (as in lighting/shadows) compared to the rest of the scene. Also I think some shadows are a bit too dark.
Looks great! Nice use of textures and colors.
IMO the tree seems a bit 'flat' (as in lighting/shadows) compared to the rest of the scene. Also I think some shadows are a bit too dark.
That's it!
In the immortal words of Scruffy "Second"
Great work!
Those roof ornaments/beam things on the left building of the first shot look like sock puppets. It doesn't really match the style of the rest of the building and certainly not the tower it's connected to.
Thanks guys ^^
danpaz3d: For the tree i wanted to try Speedtree, but for the only tree in the map, which is supposed to be unique and original, a sculpt will be better. Defenitely on the to-do list ^^
FullSynch: yeah don't like these very much, but they were in the miniature, so I had to put them in the scene
very nice man, im just starting my final year project, but i am loving this. I think it sufferes from a lack of global illumination and maybe a tad over saturated? i dunno thats more from an art direction perspective. In terms of skill.... very good
above the shadows being blatantly too dark, your shot composition skills need to improve drastically. I'm not sure what you are trying show in any of these shots; They are all unappealing.
Your rock an stone textures look a little more on the metal side, as if they were made of pewter. I like the design of the structures, very cool. I also like the color scheme. And I agree with all the other shadow comments.
Hey guys,
i followed your advices, and lightened it all.
Also worked on my shot composition, but i know that I'm not really good at this, so 'ill keep working on it ^^
Here are the shots.
waiting for you crits and advices
p.s.:sorry if my english isn't great, it isn't my native language ^^"
Looking better.
Sorry to repeat but that tree is still bugging me. If you're not going to make a custom one, at least add some variation to the leaves and wood. Make the wood darker as well.
Composition is a bit better, best one I think is the third last.
Hey man great scene. I think lightening the shadows helped alot but some parts are still extremely black and getting lost. That likely is because your diffuse textures on things like the wood and stone are very dark, making the shadows very black and muddy. Try lightening the diffuse significantly -- even if it looks bright and washed out on the texture sheet you may find it plays better with the light.
Replies
IMO the tree seems a bit 'flat' (as in lighting/shadows) compared to the rest of the scene. Also I think some shadows are a bit too dark.
That's it!
In the immortal words of Scruffy "Second"
Great work!
danpaz3d: For the tree i wanted to try Speedtree, but for the only tree in the map, which is supposed to be unique and original, a sculpt will be better. Defenitely on the to-do list ^^
FullSynch: yeah don't like these very much, but they were in the miniature, so I had to put them in the scene
I'll take some time soon to tweak the shadows and saturation.
i followed your advices, and lightened it all.
Also worked on my shot composition, but i know that I'm not really good at this, so 'ill keep working on it ^^
Here are the shots.
waiting for you crits and advices
p.s.:sorry if my english isn't great, it isn't my native language ^^"
Sorry to repeat but that tree is still bugging me. If you're not going to make a custom one, at least add some variation to the leaves and wood. Make the wood darker as well.
Composition is a bit better, best one I think is the third last.