Lets say u have different meshes in a package scattered around a level in UDK and u want to select all these meshes at the same time,I know in the content browser, u can right click a mesh in the content browser and select level actors using this object. Is there a way u can select multiple objects in the content browser…
I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
Hi guys, As the title say`s, is there a script or a method to be able to select which objects from the FBX file to be imported?Like when you have a .max file and select merge and it gives you the option to select what objects you want to be imported. Thanks
I'm having a minor issue with 3D Max 2012, It seems everytime i move something like an object, edge or vertex and then go to copy its position data say like "X 1.000m" It will move to that position when it should already be in that position. Another example is I've got two objects both in that position but one isn't in…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hello, I'm currently working on a small scene in UDK in which the main theme is Sin City. I had the idea of allowing the scene to 'change' it self according to the movie, meaning: The more time has past the more objects get a certain color (Red, blue, yellow) I have created a Post Process Chain which creates a sharp…
Try "Merge in selected namespace and rename incoming objects that match" under Namespace Options. That works for me in 2014. Merging will actually rename objects if you end up having two references with objects of the same name though, so that might end poorly. Or use namespaces but change your exporter to ignore…
With your object unmasked you should be able to fill/paint materials and colors to your subtool, as long as M or MRGB is selected at the top. The Colorize button (this is the same as the paint brush icon next to each subtool) will enable Material and RGB colors display as well as the ability to paint on your model. Are you…
I ran into a particularly nasty case of an issue that I'm sure all of us face frequently - baking normal / AO from one complex model onto another. Now in my case, both the high and lo poly models are comprised of 23 objects. I want to bake each separately. I cannot explode the object, because the high polys have to be…
Hello ! I have a problem with a project on blender. I have 2 objects (a character and his weapon) and each of them has been atached to amatures and weight paint. The goal is to make animations like run attack and then import the mesh on unity. So I want to join the objects inside the blender project to avoid multiple…