Hey all. My journey through game art self-learning has been going along with my Polycount activity, it made sense to post this here, since these forums have always been an awesome resource and hub to connect, and a place that I feel everyone is always kind to me, for some reason! I was wondering if any of you would feel…
Thanks for the continued comments! I actually got in touch with Stephan Martiniere, the artist responsible for the original concept. I got quite a lot of fantastic feedback from him including the knowledge that he had envisioned a slightly earlier era for some of the architecture than I had picked up on. Essentially, he…
Hello polycount, we are still alive and back with what i hope is a decent progress. On the programmer aswell as the graphics side. I think we should have posted more often. :) * We have now two almost complete race tracks * Turbo roughness In our old shots we started to see unrealistic specular lighting on the terrain…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
Hello Polycount! I recently made a .44 Magnum Revolver but decided to go back and texture it again for practice. This time I decided to ditch the stainless steel style and go with a black glossy look. All feedback is appreciated, thank you :)
Hi, I'm glad to became new member of Polycount community. Recently I was studying Blender becouse until then I had student license of 3ds max and I liked it. But I choose to try Blender as it is really big package and it's free. So this is mine first try of hard surface modeling for games. Baked in xNormal, PBR textures…
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Hello guys! Second thread started there, I'd like to show you some of the progress I'm making on the beautiful type 100 smg :) I've been able to get in touch with a t100 owner recently, he is sending me pics of some parts I avoided modelling because I didn't know the real shape. I've spotted some differences and I will try…
I'm going to attempt a stylized version of Han Solo's DL-44 Blaster. I'm currently trying to overhaul my portfolio in preparation for graduation later this year, so i'd really love some feedback. Here's my sculpt so far, i'm going to finish off the last bits then polish it up and then try push for some more stylized forms,…
Hi Poly peeps my current project is a Model 29 44 Magnum Revolver. tri count currently is 2993 unloaded. not sure how you work it out for loaded. do you count the tris in all six bullets or just the first one? anyhow, C&Cs welcome thx