Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
I was thinking maybe a jack the ripper-esq style mixing Gothic and Victorian/dreary London. By this i mean tight and winding corridors (maybe a bit more cartoony in reference rather then realistic. Will post some images shortly. Enviro Examples: Example 1 Example 2 Gothic Church Example Alley Example Also, if you havent…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
People learn through examples, so in that sense leads set an example. However no matter how many examples a person is exposed to, he can only truly learn(gain) through good examples. Bad examples at best help a person become sensitive to whats not right, which still doesn't teach you what *is* right. End of the day, you…
I know Linux have problems with adobe suite, for example is not fully compatible with substance designer or substance painter, but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows, I personally only use open source tools like Krita, Inkscape and blender even I…
Not bad stuff if these are free / cheap tutorials, I'm sure they're great for beginners. Personally I'd recommend you hone your own art before releasing tutorials such as these unless they're just meant as an exercise in showing students where various tools and buttons are. Polycount is famed for it's harsh critting, so…
Hello everyone. I'm learning 3D modeling and texturing and at some point I noticed that texturing always causing me great difficulties. Usually I spend most of the time on that and still not happy with the result. I attached some renders I made in the past and will appreciate any critique and any advices about improving…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…