Well, he has no arms and is not stitched together down the middle (yet, also this is a modified viking model I posted awhile back) like a good little viking should be. You can see a piece of his leg clipping through skirt at the moment, but it is 3:30 am and I am tired. Arms are very hard for me too do, I will tackle them…
In my sketches, I'm trying to do some quick projects, but I like to see them through to the end. I hate not finishing my projects, so I like to do small things sometimes that don't require dozens of steps to complete. Sometimes I just want to make a pretty render with good lighting, experimenting. I like those things.…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
For my final project, I have been thinking a lot about the style I would like to adapt, as I like both stylized and realistic environments. I finally decided on an evironment inspired by the game No Rest fro the Wicked, which has a very specific painterly look, inspired a lot by the traditional baroque art by artists such…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
This is Character I made for a university project. He is loosely based of the protaganist from battle for Asgard, a game that I haven't played but I liked the look of the main character. Any critique or helpful information/links will be greatly appreciated Thanks a lot :)
Hi, I'm working on a highpoly model of a helmet, and I would like to have some feedback on it. Thanks. p.s. Here is my reference, low poly, and highpoly WIP of it.