I started this as a personal project to use it for my portfolio as a Junior 3D Artist. I would say that I'm at the halfway point of the modeling. I've refined the shape to make it make sense in real life and with the right proportions. I also decided to separate the geometry into multiple meshes keeping in mind that the…
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…
Not on a PC right now, cant paint over. But if you wanna model this, model it like the pieces of cloth are built instead of ending things somewhere just so. Even if you don't wanna simulate, look into sewing patterns und build it like those
For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.
Someone else could explain it more technical terms, but: The unreal water shader isn't actually translucent - its doing a trick where it projects what's underneath onto the water plane. This all happens prior to the point where the outline post process happens (its right there in the name - post process) - the depth data…
Hello thank you :) I appreciate that ^^ all the aspects you described for sure also bugged me , so I agree , I always look for an external "advice" to improve so thank you for pointing the issues for the part that bothered you, yeah it's an easy fix in montage but indeed in real life what happens it that you have a "metro…
Hello, I am a student and am learning 3D softwares right now, below is the model that I have created of a monster truck and added some shaders to it. I am looking for a job in this field, please guide me and provide me the feedback.