Hey Everyone, TL;DR : Bounding boxes are stuck on one of my models and when I collapse the modifiers into an editable poly the model gets messed up. I have been working on projects over break to build my portfolio. Unfortunately I ran into a problem and the issues just kept growing. It started when I was trying to adjust…
Hi, I'm facing a curious bug in my maya. It happened in several files. I'm working with Unity and my workflow imply that i need to check in Unity, go back tweaking in Maya, export and check again. But since somes days, my Maya is acting strangy : - when i make modification on my meshes Uvs and hit "save file" or export to…
Probably a long shot but I'm really stuck on this. I'm working with the xgen interactive groom editor in Maya and trying to add collision to hair guides. By default they collide with the mesh they originate from but not other meshes in the scene. According to this Autodesk help page you can add collision modifiers to hair…
The issue isn't Skin_Wrap modifier, it's how the newly created Skin modifier interprets the "zero pose" to count deformations from. Make sure you set the "ref frame" under "advanced parameters" in Skin modifier to a frame that has your bones in zero pose (matching your model), then toggle the "always deform" checkbox to…
Hey everybody. Some already have seen a screen of a project I made for school in the "Tech Artist - What are you working on: 2010 Edition!" I am making this thread to get some feedback and suggestions for getting a better script. Some info about the script/tool : I will start by posting the screen I already posted. This…
In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
http://youtu.be/UZPJqb7pC-E In the video above the mesh's translation and scale is messed up after adding bones. The issue seems to be the pivot point. In order to have the animations sync spatially w/ the character after import into Unity, their mesh pivot points need to be the same (0,0). The problem is that (in max) any…
Hi guys, i'm trying to create from a mesh a reticular structure using the edges as guide in 3ds max, i've first tried with the Lattice modifier of 3ds max but it lack of a proper connection on the vertices it simple create a cylinder shape along the edge but it do not create a connection where two or more edges met (on the…
So is it that the default shortcuts for edit poly (the modifier) stop working when the modifier is instanced across several objects? Or Is it that Custom edit poly (the modifier) shortcuts stop working when the modifier is instanced across several objects? Or Is it like Rick_D is suggesting where Editable Poly is different…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…