Awesome johny, (the following updates need to take place between now and really soon.) Meanwhile, I'm making a (really slow) mockery of psp specification art right now: I'll post up a less gruesome/more legged update someday.
Congrats ViG glad you got your first title out, hope to see more. The lava tiki looks best fiery red tongue looks great I can imagine if that sucker would lick you, you'd melt something gruesome.
This is really interesting - and freaky as hell. A terminally ill man gets mummified when he dies, to progress our modern knowledge of what the ancient Egyptians did. Besides the gruesome factor, the guy they're mummifying does a pre-recorded voice-over for his own mummification...…
--COMPLETE-- A nice quick and relaxed project for a busy February. It was still a really great exercise in creature sculpting, and more gruesome pbr than I've dabbled in in the past. Plus a little quick animation to dip my toes into that field! More views, textures and Marmoset viewer on my Artstation
<font color="orange">*Small update* </font> Ran an ambient occlusion on it just to see how it would turn out. Picture is no lights, only texture. Haven't touched the seam on the back of the head yet, will see if I can't trick it away. Things left to try and add: - Mouth - Something gruesome on the left arm - A gaping hole…
I like this new direction. I think they are focusing on making the game more versatile and more focused on being fun. It's too bad about the story not being interesting and intricate. But i hope maybe they inject some new darker and gruesome tones with this new expansion. New mechanics and better loot, just the first step…
I thought about it a bit, I just can't comprehend how you can resort to such gruesome deeds as a man turned down by a woman. It's happened many times to me, I feel shitty, for a few days even maybe, but then I just get up the next morning and feel good again. Is it because of the whole way women are treated in the islam…
So I just got the beta for the SUITE this week, don't know how I missed it all this time. I started off with some hard surface stuff, but ended up doing the second image to test how DDO handles skin. All texturing done in DDO and rendered in Toolbag 2. Little gruesome, but it does the job. :)
This is really nice. you can edit the points on the surface of a subdivided mesh, and not just the cage, it boasts a gigantic speed increase over traditional turbosmooth or meshsmooth. and another cool little feature is the ability to select loops on irregular meshes, its really smart in doing this, you can look at the…
I decided that the bloody corpses were too gruesome for the mood I'm going for, so I removed them and went back to an earlier composition: I went back and upped the polycount a little on the blankets and redid their normal/height maps. I tried creating a better highpoly mesh with Maya's cloth physics simulation, but I…