that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Oh yeah those are awesome references. Especially the ones that have an animated gif and not just the start and end pose. An animation is always useful. But I'm looking for a set of full facial expressions that I can scan that capture most or all of the action units. I've seen someone make a whole face rig from just two…
LAST UPDATE : You can play the game for free by going to our facebook page and click on "play this game" on the banner. I might share another link if people don't want to use facebook. Of course this is fully VR compatible, so if you have an Oculus Rift have fun ! Here is a little gameplay video : [ame]…
So I been making characters. But each character I made, it seems they from the same videogame, same character, same face and same body, I just make different costumes to equip on them. When I actually should be making different characters. So the face/head is top priority right now. To create uniqueness to each face.…
Odd! I re-read your post and you mentioned switching to smooth preview and you still get faceting. Generally, everything in the smooth preview should be smooth with no obvious pinching or dark patches. If this is happening then it's a problem with the geometry of the model more than it is with the edge normals. Select your…
Mostly been optimizing. Reducing to a few materials and using a texture palette approach. As well as just some normal editing for the face. Still has some issues at the extreme angles. I also gave her a fake eye glow. But not sure if it comes off as creepy like the Sythns in Alien Isolation. Wasn't able to upload videos so…
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
It doesn't work like I need it to. The only way that it kind of works, is if I have Select -> Face -> By Vertex checked, then I can select a vertex and it will select ALL the adjoining faces. I need to select individual faces just like in the other viewports. Here is a pic of me selecting a vertex to get a face: As you can…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select faces ConvertSelectionToFaces; // just select all the faces of the mesh…