Ok we have a hypothetical situation, a couple, person A and person B (don't limit yourself to one person or the other being male or female, or perhaps they are both male or both female) are fooling around. A says to be "no" or some other indication to B to stop. B may slow down, or not acknowledge the sign at all, but the…
Hello guys, thanks for taking the time to help me out. I'm running into a bit of a problem in my game I'm working on. The script is working correctly at runtime; and when I encounter enemies, the combat gets loaded and set up correctly. However, when I run the combat 'for each' loop that iterates through each member in a…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
Well yeah that's the problem with not having a scene structure and embedding everything in the object instead : In the long term, I can very well have a desire to rename material files to fit some sort of convention. In a usual 3D program it would break the link, but there would still be a way to point to the new name. I…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
I think it's really important to design a narrative before creating an image. What is the image trying to communicate to the viewer? Defining this will allow you to make decisions about how to arrange the scene, where to put the camera, how to light it, etc. Without a clear goal, the viewer is left wondering why they are…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello there! I'm new to the forums but I was told this would be a good place to come for feedback, criticism and general advice/tips for sculpting. I started using ZBrush last Sunday and set myself the task of modelling a character (originally just a head, but I decided to make the full character), I'd recently watched The…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…