About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours. anybody notice anything similar? the settings im using is match by mesh name unified normals on occluder distance 0.00001-0.1 relative to bounding box…
Hiya guys. OMG it's been so long. I've worked on this project on and off, in between other projects, and so the year has almost turned :open_mouth: Finally I'm posting an update again! A lot has happened since october: UV's, normals,... Lemme show you! Before I got started with the UV's I planned ahead a bit. How would I…
Hello, Latest driver is installed -- I just reinstalled it to be sure. I also am using the latest version of Toolbag. Here's my machines info: The problem is this : Every time I try to generate a test bake (or a full bake), windows gives me the thinking icon for about 20-30 seconds and then Toolbag crashes. To be clear,…
When i want to send something to bake in marmoset i always need to dublicate the lowpoly or change the name after exporting to remove the ''_low'' suffix. I think that would be a good idea for the baker to recognize the mesh without suffix as lowpoly. You would not only remove the need to change the name after exporting,…
The issue you are having comes from ray missing error your baker does . When low res surface probably folds into itself or having narrow gaps and no way to separate parts telling what specific point ray should see/ stop at and what shouldn't. Possible solutions: 1. More low res shell encompassing the thing around having…
You likely have a few issues : - The geometry of the high with the stacked individual pages is likely causing issues when baking (as opposed to having a continuous surface). - And perhaps you're having a triangulation issue (if it wasn't set consistent between baker and renderer). Getting the following in TB3 (below) after…
I started texturing my model untill I noticed that some parts of the model did not seem to have the textures applied like I would expect them to. After inspecting the maps, that I checked for baking with 3do, I noticed that the skin parts of my model had the OBS and gradient maps completely flat. So I tried to reload the…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…