I was wondering if there is a way to get vertex lighting to show up with the DX display of Standard Material option checked on in Max. Because I have vertex lighting on this violin Im working on and as soon as I turn on DX display it takes off the vertex lighting. also how do I get the alphas to work with DX display on?
Hi, I'am planning a level inside ue4 and I would like to use vertex painting on walls to blend multiple materials together. I do know that I'll need a fair amount of vertexes to have nice results when blending the materials, but, should I disable LODs for assets that will have vertex painting ?
Please, see this animated gif When Snap to Edge/Segment is ON - no way to snap to Vertex(despite it is ON too).Is there a solution so both snaps to be ON but the Snap to Vertex to works properly?
Hey guys got a question for you. I made a model, edited the vertex normals a bit so it looks more like its a high poly object. The specular highlight for example is tighter vs the "smoothed cube" stretchy highlight and what not. Now whenever I edit a vertex' normal in Maya it automatically smooths it. For example I made an…
So I have been reading up on Vertex color, because I need to use it for the blend layer inside cryengine 3. So from what I read about the blend layer I will need a vertex alpha channel and a blend map. And what I can gather from the crydev forums that the blend map is just an alpha map. So is the vertex alpha channel…
http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" http://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…