I have a project I'm migrating from UE4 over to Unity. Im aware Unity handles normal maps differently than UE4, but even if my project in Unity is set to DirectX, the normal maps are not correct. Flipping the green channel does not seem to fix it either. What else do I need to do?
Does anyone know why Paronomic plugin crashes ue4 when I change the Horizontal FOV from 60 to another vaule? Assertion failed: StripWidth >= (SphericalAtlasWidth / NumberOfHorizontalSteps) && StripHeight >= (SphericalAtlasHeight / NumberOfVerticalSteps)…
I recently started dabbling with UE4 only to find out they don't have a good lighting solution for grass and foliage, which explains why Epic didn't recreate the UDK jungle level for UE4 :P I haven't tried his technique yet but this thread seems to have some good solutions for nice grass in UE4.
Hi. So i want it to be an UE4 game asset. I am really new to this and i want you to tell me if this topology can be considered as a game ready asset. Im uploading the untextured version on sketchfab for you to see the topology. Im planning to make a pack of 10 cameras and sell them in UE4 store. I tested this model in UE4…
Hey guys, so I've just finished my latest project that I made in UE4. CC & feedback are welcomed! https://www.artstation.com/artwork/rAKGAe Thank you :)
I have been working on this environment for a month now. I got the idea from here. I am familiar with UE4 but this is my first attempt at an environment. I wanted to practice Houdini , Blender & UE4 & this scene looked like a good start. I will post breakdowns in the upcoming weeks. Please gim me feedbacks (´・ω・`).