Hey I'm working on a sephiroth game model, just a bust. Mostly to practice how to do eyes, skin and hair. But I'm really stuck on the hair, I have it modeled and unwrapped but when you put any kind of texture onto it, it looks just terrible. Also I'm sure the eyes could look much better, the lens around the eye that…
Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…
Hello there, I'm a 17 y/o aspiring character artist in last year of a terrible '3D art' class at school and since my tutors are about as interested and as competent as a sponge cake, i'm going to stop lurking for a moment and post. I decided to pick up Zbrush a few months ago and so far i have done a few busts and assets…
Hi, So am working on this character and i just made the head bust, this cahracter is for my demo reel. so any suggestions or critique are more than welcomed.
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening! For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the…
Hey guys! I've been out of the art loop for a while but im excited to get back into it. To start it off Im going to be working on a deathwing bust based on the original concept for him. This is just a rough 3d mockup because most of the detail is going to come from the texture. More to come soon! Current Update:
Somewhat/Mostly inspired by Doom 3 Marines. The end result will just be these busts against a building. I'm not good enough to create full character bodies (hands particularly). I didn't create any sketches/concepts because I wanted to sculpt rough forms then refine during high poly retopologizing. This is something I've…
Hey dudes, been posting the updates on this in the WAYWO thread, but figured as its come a long way, id give it its own thread for some specific crits/tips that ill need to make it pop! the plan is to do a game res bust of the ragetti character from pirates of the caribbean. my initial aim was 6000 tris and 2x1024…
I decided that instead of doing full blown out enviroments. To do small "enviroment" pieces on a pedestal. Ive seen a few around here that did that, so that encouraged my idea a bit more. The main goal is to get a hands on materials and techniques. Materials meaning, being able to make metal look like metal, wood like…