Hello! Ingram MAC-10. Polys/triangles: 845/1652. Diffuse, normal and specular map (1024x1024). I hope to receive some advises, in order to improve my skills. Wireframe:
Just find Mudbox 2015 desktop subscription is $10/mo. Perpetual license is $495. I remember Mudbox used to be more expensive than ZBrush. Did Autodesk reduce the price recently?
I don't know what to say. Mac-10 is not a complex weapon but it's damn popular and loved. I focused on optimizing the mesh and creating some more smart materials that will be useful in the future. https://vimeo.com/346513651 Artstation: https://ordanicu.artstation.com/
Hello guys, this is my latest work (the focus is maintaining performance and keeping as low of a polycount as possible because it's made for a CSGO mod called Classic Offensive). It's ~700 verts more (with the bullets in the mag) than CSGO's MAC-10. https://skfb.ly/6DuLO
Hi everyone, I'm a Spine animator and artist with over a decade of experience bringing characters and ideas to life. I'm actively looking for work opportunities and freelance work and would love to collaborate on projects that need a creative touch in both animation and art. Let's connect!
Moving up from binoculars to GUNS. Here's an Armalite AR-10 battle rifle, predecessor to the M16. This is my first attempt at modeling a real life weapon from photo reference. Hopefully I'll learn a few things and improve myself before advancing to MAKE BELIEVE! Anyway, here's some reference and high poly underway:
Here are just some high poly shots from a quick mac 10 that I modeled. Low poly and bakes should be incoming soon. All comments and critiques are always welcome. Cheers!