Hello, been working on this mech for a couple of weeks and wanted some feedback. Its not meant to be a game model, but more just to show modeling and design skills. Any feedback is appreciated. I use 3dsmax for the modeling.
This is my first Character model, Im fairly new to modeling and Polycount. I was just looking for some advice. Whats bad whats good. Kkujak Www.karlkujak.com Uploaded with ImageShack.us
Hello, Is it safe to upload models to sketchfab? I have seen some forum threads which have information about ripping models. Is there are any functions to protect models? Any help would be greatly appreciated. Thanks.
Hi guys, do you think my crab model wiresframe is OK ? and Can i rig with this mesh ? here is the model https://drive.google.com/open?id=0B8A27Qv4j6aOWGwxazl0d3lqMGc
Game model of Mauser C96. 2 texture sets, separate for main model and for magazine with bullets. (4K and 2K) Realtime screenshots from Unity. Model with textures is available for purchase on Gumroad: https://gumroad.com/l/yDNvR.
I am trying to model this body to look somewhat human. I am pretty new to modelling and 3D so critique would be most welcome. :-) Image Link: http://cghub.com/images/view/226691/
Well I made a nice model in Maya Personal Edition that I'd like to use as a Quake 3 model. So I was wondering if its possible to use a model created in this version, and if so how?
I was wondering if HL2 is happier with single mesh models or if multiple object models are acceptable. I'm thinking of doing an art test for a MOD and they're using the HL2 engine. So any advice would be helpful.
I'm fairly new to texture painting and could really use some feedback on how I can improve the texture on this model/where I might have gone wrong with it model