This is my first post on almighty polycount forum :) I often practice.. And this is one of them... I dont have a completed model environment or nothing like that folders full of dumps like this.. Crits, comments and advises appreciated.. Especially about concentration.. I dont think i will work on this one anymore though..…
Hello, this is my first time posting on Polycount and sculpting a character in Zbrush so i apologize for this potentially terrible thread, however i could do with some critiques on now to improve this model as well as suggestions on what techniques i could used to create the fur/hair. any helpful comments would be very…
I don't often post online but when I do... i thought to check out Polycount. :) Just a demo for my Face Sculpting class at Game Art Institute. It was to show all kinds of different hair so... you get geo and fibermesh in there. Let me know if you want to see more about the fibermesh or the geometry approach to hair.
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
I'm about to finish with school and like always, my best art pieces came towards the end. Ill continue to work on creating new pieces and I know I need tons of practice. Good thing I have polycount since everyone's art pieces and crits inspire me day by day. http://franciscoanaya.webs.com/
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are…
Hail, Polycounters! CrazyBump Beta 8.7 is posted at www.crazybump.com/beta/upgrade.html New features: - Quad-core support! - Two new sliders: "Sharpen" and "Noise Removal" - Increased power of "Very Large detail" slider. - Increased power of specularity contrast slider. - Fixed a problem rendering some OBJ files. As…
Hi guys, this is as i mentioned my first (serious) texture project and if you could help me to add some final touches to it. Judge it yourself its my second ever weapon texture made and i am a complete noob when it comes to polycount so if i'm doing anything wrong tell me. Thanks for any help :)
Hi Polycount! Back again with another project. I'm in my final year of uni now and this is my first honours project I'm following this concept by Jackson Sze: I think I definitely need to add to the wooden floor texture, as it's just not looking right at the minute! I was going to add a ceiling fan too. Please critique!