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Topology help

polycounter lvl 3
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jinglesjosh polycounter lvl 3
I'm working on a glove for my VR title. I "Finished" sculpting this bit and started working on retopology. It's going to be used as a "player model" of sorts so a high polycount is ok. I don't want to overdo it but I also want to get good deformations for animation. I've never done retopology so any critique or tips are helpful.

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