Hey! I'm currently making my first steps in vegetation modelling and could need some tips. I modelled a corn plant (and variations) and now want to create a 2D Billboard out of it, which should act as LoD model. But when using the Render to Texture feature it gives me a not so good looking texture. Obviously one side of…
I was wondering if there is any way to automate some operations in SD? For example I want to create height/to normal node which has Normal color node automatically plugged in. Or I want to batch bake three of or four normal maps and combine them into a single image with one button click? Or at least make Normal Combie node…
Hey guys I work for a small games company that is building a metaverse. We have sold 100'000 plots of land just over a year ago and soon we will release our builder tool that will let users create what they like to deploy on their land. I am looking for 3D assets to show off (these can be pre-built or you can build them…
I'm not an artist, I don't know how to create graphics or logos. I need a 200x200px or 300x300px logo in low poly. It needs to have a transparent background. Of course I will pay to someone for this logo.
Hey guys, I made a tutorial on how to use Materials and Material Functions to create multiple variations for your characters. You can follow the tutorial here: http://www.unfgames.com/blog//baby-dragon-tutorial-and-giveaway Thanks for passing around!
I created a small-featured demo for my in development game Cloak & The Mortal Perils. I stuck with my original art style, modified some graphics, and tweaked all the bugs i could find. Current the demo allows: * Customization of character outfit/ accessories * Saving of images by screenshot (saved in app Data folder /…
I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
Hello friends! Someone please help me, I am dying from lack of knowledge... I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded. I use substance painter to paint models, how to create round texture out of the straight texture? For example I need…
Does anyone know or have a guess as to how the BioWare made the clean beveled edges like in the attached photo? This is part of a texture from Mass Effect 2 and this smooth beveled edge has been a staple throughout the entire series, so they must have a process in Photoshop to create this, right? I'm trying to do something…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me.Discord: ryder_joestarModels Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…