hellow I'm searching for a tool I though I've seen posted here one day Something that can convert a skin modifier (or at least the link-data aka *.env file) to a physique modifier (or *.phy file) background is: I want to use the nice skinning features from the skin modifier but need to end up with a physique modifier in…
Unfortunately there are some limitations when working with the UVW Unwrap Modifier, and these are one of them. Although they could be implemented, that would need to be in the UVW Unwrap Modifier source code, but it is not legal to modify and distribute it.
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
The issue isn't Skin_Wrap modifier, it's how the newly created Skin modifier interprets the "zero pose" to count deformations from. Make sure you set the "ref frame" under "advanced parameters" in Skin modifier to a frame that has your bones in zero pose (matching your model), then toggle the "always deform" checkbox to…
Hi guys, ive been playing with the physique modifier in 3D max and whilst im getting accustomed to the main features I can't really figure out how to change the weights of individual vertices. I know how this can be done with the skin modifier but none of the MAX tutorials show how this can be done with the physique…