I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
Is there a way in ZBrush to temporarily move a group of meshes (or folders) in their position and orientation? The meshes are part of a character and are positioned and rotated to fit exactly. However, their orientation is not ideal for modeling and editing. It would be great if the orientation and position could be reset…
Hi, i couldn't found out how i can just move the selected UV faces to an absolute position (means, the center of the selected shell would be on the new position after moving). I want to move every shell to the same position so they overlap each other. In my case every face is one single shell and i want to have them at the…
my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose. Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…
yes dump the site as soon as possible it's terrible.. http://www.wix.com/taehyunkim/art <--it was in his post. Character artist positions are like the 'rock star' position competition is very steep to get in, you might be able to get a junior position doing something else and work into the character position though.
Hi, I am trying to do some pattern on a column.Look at the attachment. Thats the column,I am talking about.In the screenshot,you can also see the alpha that I want as pattern.Finally the pattern should stay on three red marked box.The problem with drag rectangle is,I can not position the stroke exactly horizontal or…
Hey guys, need your help. How can I edit an object?s vertex colors based on its position? I basicaly want a position gradient as vertex colors (without having to paint them by hand). (3Ds Max and UE4)
I am having issues with the positioning of my weapons in the previewer that shouldn't be happening I have skinned the model and positioned it correctly but the position of the item is incorrect in the preview. if anyone can show me the correct export settings, it would be greatly appreciated.