Hi guys! I've been focusing my practice on blending lately. I've always used the brush set to pressure on both FLOW and OPACITY. However I always hated that opacity difference as I do my strokes. (Im a beginner btw). So I ended up turning off pressure for opacity, leaving it just for flow. Now the issue is I cant blend…
Hi Polycount community ! I am currently struggling with the Unreal Landscape material system.I want to have my layers blending together depending of the heightmap of theses textures (not the height map of the terrain). I want that type of thing (look at the two screenshot below this anchored link) :…
Are there any plug-ins/shaders that support multi texture blending using a blend mask that is paintable in engine? I'm currently rolling with a multi texture set up that uses a blend mask put together in the Shader Forge. It gets the job done, but being able to paint the blend mask in real time (in Unity) would be…
Hey guys, I've scowered google to find a solution to this problem. I'm having trouble understanding how to blend between two textures using depth information. A linear blend with something like a Ramp works, but doesn't look natural. Blending dirt with a cracked rocky ground, so the dirt falls off into the cracks is what I…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
From what I know about normal maps and baking 64 padding is the normal amount used. Im running into issues with details bleeding over onto other uvs. The only fix I can think of is to really space out the uvs but that seems illogical as it would have to be drastic to avoid this bleeding. If I use 4-8 I dont get this bleed…
Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…
Today I've been sitting mostly with my materials/shaders to clean up and improve how the textures blend. I've tried to cobble something together from old tutorials and my own experimentation. I'm not confident in that these are the easiest/best approaches, so feel free to give me some pointers/tips if anyone knows a better…
+1, Marmoset's fantastic for character and prop artists, but environment artists use this sort of thing a lot and we can't really use marmoset for beauty shots of our stuff. Shaders wise, I'd say most definitely we need '2 Splat' Vertex Blend - this blends two 'materials' (sets of input textures) based on vertex alpha -…
Heya peeps, quick question! How can one go about 'fixing' the issue of a Vertex-Blend material, so that you can blend all 3 material together at the same time if one wants to when using a Mask? Example of what I mean; I have Dirt material in my Red Channel, Grass in Green and Water in Blue. Each of my Vertex Color is…