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Blending Two Textures Non-Linearly

switz
polycounter lvl 10
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switz polycounter lvl 10
Hey guys,

I've scowered google to find a solution to this problem. I'm having trouble understanding how to blend between two textures using depth information.

A linear blend with something like a Ramp works, but doesn't look natural. Blending dirt with a cracked rocky ground, so the dirt falls off into the cracks is what I want.

I'm trying to do this in Maya, but I guess any workflow would work.

The only thing I've found is this Unity tutorial on how to do it.

blend_mask1.jpg

http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html

Anyonw know a simpler method?

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