Hi Polycount community ! I am currently struggling with the Unreal Landscape material system.
I want to have my layers blending together depending of the heightmap of theses textures (not the height map of the terrain).
I want that type of thing (look at the two screenshot below this anchored link) :
But I can't make it work, and I can't find something useful online. Currently my blend look like this :
![](https://us.v-cdn.net/5021068/uploads/editor/z8/3prys36um3r1.png)
Here is my layer blend nodes. I plugged in my 3 textures normal (basecolor are in another layer blend with the same parameter names). And my heightmap is also correctly plugged to every "Height Rock" or "Height Dirt".
![](https://us.v-cdn.net/5021068/uploads/editor/jo/ay4lmph1p8vw.png)
But that not making any change. My layer blend is always blurry. If you made something like this before, can you help me out figuring what I need to do ?
Thank you
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Replies
But! You can achieve a similar look with yours without completely destroying them. feed the heightmap into a lerp and set A to some large negative(-10 for example), and B to some large positive value. Your actual heightmap would the the A of the lerp. Then clamp the result of the lerp and use that in the heightmap input of the layer blend.