Trying to find some motivation to continue working on my portfolio, so I decided to post this piece. I was also considering making this a full playable level. UDK screenshots below. Would like any advice. Thanks! :)
Hello Polycount, I've started a scene set in an alleyway in Hong Kong. Here are my main references: Attachment not found.Attachment not found. And here is a rough block in. Any feedback is welcome. Attachment not found. Attachment not found. Edited - having trouble attaching images.
I'm not a huge fan of the lights. The lighting looks great, but the actual lights themselves look far too white and bright to be down an alley like this. Great work on the textures, I really love the ground. Maybe add some variation to the wall on the right?
Trying to recreate the left scene in Unity. Mostly focusing on lighting/material, I'm not a 3D modeller and don't want to be :P Can't figure out how to get the pink light like the image on the left, any suggestions would be highly appreciated! Currently the sign is just an emissive material.
Nice work man I'm currently working on a Cyberpunk alley scene myself this is some great inspiration. How did you go about creating those pot holes in the concrete floor?
I'm loosely recreating an alleyway in Kyoto that I took a photo of. Here's my render so far in Unreal: and here's the main references I'm using for the shot and lighting: I'd appreciate any feedback! I'm mainly interested in comments on composition and lighting but I'll take anything. Thanks in advance.
Been working on this lately, any C&C welcome. 3045 tri's. Most everything is 512 textures, except for the brick which is 1024 and some 1:2 ratio textures. The building is BSP with some cut out holes for the windows. Lighting hasn't been built, just UE3 editor screencaps
Hi All ! Working with Dekogon on this new UE5 scene, being responsible of the lighting / postprocess. Happy to share some screenshots with you of the two different moods Day/Night :) Day : https://www.artstation.com/artwork/2q02vv Night : https://www.artstation.com/artwork/KOKDmo
Hello people, To pratice some highpoly modeling, highpoly to lowpoly and sculping im going to make a small envirnoment. Here are some screenshots of the progress The blockout plus some finished tiles The window tile some of the textures.. Both at 1024x1024 for now the normals are baked from a highpoly. Feedback is welcome,…