Hello people,
To pratice some highpoly modeling, highpoly to lowpoly and sculping im going to make a small envirnoment.
Here are some screenshots of the progress
The blockout plus some finished tiles
The window tile
some of the textures..
Both at 1024x1024 for now
the normals are baked from a highpoly.
Feedback is welcome, dont go easy on me please
Sakunia,
Replies
Feedback is welcome, dont go easy on me
Sakunia,
I like the your overall idea. Dark Alleyway.
But.
I really would like to know some of your high level goals.
Is this a alleyway from england ? new york ?
and landmarks that will really sell this location ?
Define.. "Dark"
just dark, do you mean in terms of lighting.. or the overall feeling in the scene.
To be honest i didn't think about the time or location maybe is it a good idea to do...
with dark i ment a dark feeling in the scene.
I will work on it
Also overlay some decals on your walls to make the textures seem a bit less uniform.
The windows are nice but they don't fit in with the brick texture. Try making some kind of brick design around the windows. At the moment you can tell it's just overlayed over the bricks and the bricks around it are too irregular
The best option would be to inset it into the building, it wouldn't be that many extra polygons.
some reference:
http://thumbs.dreamstime.com/thumblarge_516/1277687869GWM27Q.jpg
http://www.google.be/url?source=imglanding&ct=img&q=http://img.ehowcdn.com/article-new/ds-photo/getty/article/56/185/88013671_XS.jpg&sa=X&ei=OpmXUIuuAuTD0QX8_YHQDA&ved=0CAkQ8wc&usg=AFQjCNGHOzs_SmSgExNuJo9poDy-QvJABw
http://www.google.be/url?source=imglanding&ct=img&q=http://static6.depositphotos.com/1005891/568/i/450/dep_5687877-Old-Brick-Wall-in-Morning-Light-with-old-Windows.jpg&sa=X&ei=e5mXUJ6KJ8ed0QWo2YGwDQ&ved=0CAkQ8wc4yAI&usg=AFQjCNHMVLHY3z2rta9zghmMP9Umm84T_Q