I finally got a chance to sit down and look through your stuff. Took some notes and I went. Here's some general advice and my thoughts on each of the images. It actually takes a while to break down each images so things get a bit blunt in places. Not trying to be mean just tired and moving quickly. You've got some work…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Disclaimer The project I worked on was somehow special in the way that we did not have to come up with a ton of unique designs since it was based on a wide range of pre-existing plastic toys for kids. We had a relatively small art (asset) team (6 including me). The game target audience were kids, so no high end stuff, no…
Hi guys, Auke here. Visual Storyteller and Lead Environment Artist at Sooii. In the last year I learned a lot about landscape creation and besides Unreal, I used a lot of different tools to get the result I was looking for. My journey began with World Machine and I started to love and hate it. The results were amazing, but…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
Welcome to Polycount! Typically we post technical questions like this in Technical Talk, instead of Career & Education, so I'll move it for you. We have some great resources here about how to build efficient game environments: http://wiki.polycount.com/wiki/Modular_environments Especially check out Trim Sheet|Detailed…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
Here are some (general) info about trimsheets: http://wiki.polycount.com/wiki/Modular_environments Especially for Substance.. maybe this: https://www.adobe.com/learn/substance-3d-painter/web/trim-sheets-with-substance-painter or that: https://www.exp-points.com/exp-tutorials-keegan-keene-trim-sheet-substance-designer
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…