As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Hello. I am happy to finally share a personal project that I have been working on. I made the dragon to practice my zbrush skills and when I finished the model, I decided that it would be fun to try and build an evironment around it. The dragon statue is based on the Naga statues from Thailand. The environment is also…
This is my environment I am working on, it would be my first completed environment looking for critiques. I want to improve it and become an environment artist.
Hi! If you're aiming to be an environment and/or prop artist I would start off with having more examples of that type of work on your portfolio. At the moment you only have one environment, and its not very well lit (too dark) so its really hard to see the work you put into it. I really like the guillotine prop, I think…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
Attention all Environment Artist friends. We are hiring talented and skilled Environment Artist/Senior Environment Artists here at Amazon. We are a serious game studio making serious games. PM me if you are interested and we'll go from there
www.district-c.com I'd say I specialize in props and environments. I use Maya, photoshop, zbrush, painter and a bit of after effects and premiere. More environment shots coming soon in the 3d section (yeah, I know. An environment artist with no environments to show).