Update, I created a fire particle with a sprite sheet created in Houdini. I also made a simple brazier and created the same patterned iron bars as in the concept in 3D. Here is how everything together looks in the scene.
Ok. I have one more question. What way is better : creating first high poly model then reduce number of polygons, or creating first low poly, then copy model and creating high poly model?
Beautiful, I'm curious when you create any kind of architecture. Do you create the pieces by themselves then assemble them into houses, or do you create an entire house and texture every piece of it with unique textures.
Hi everyone, I just wanted to share with you all the process of the new scene that I want to create, since ever I wanted to created a version of some places from Warcraft's world and one of the most emblematic places for me is this one, the Dark Portal Here are some refences that I found to start to create the scene, my…