Hey Everyone! I'm new to polycount, and I'm seeing quite a bit of great work on here! My old sketchbook on CGhub got deleted, so I"m starting from scratch again. Thanks for checking it out! I'm starting with a little bit of everything really. Snakes, Jewels, and robots. What more could you ask for!
I am a professional 3d artist for over 6 years. Available for Part Time freelance. My Cghub portfolio is http://crackjoe.cghub.com/ please contact me at evangaugh@gmail.com Skills Modelling Sculpting Textures game asset creation Software Zbrush 3dsMax topogun photoshop Others less proficient__ Maya Mudbox
What's up guys? Going to get this thread going again. I've been crazy busy finishing up my contract at 343 Industries on the BVT test team. Time to chase that artist dream again; it's been a wild road since graduating in 2011, but now it's time to get back to business. I'm starting on a street scene that will hopefully be…
you guys gonna make an official art dump, saw some of seths stuff on CGhub as well! gotta say the multi-player characters looks 100x better than most of the singleplayer characters which is weird but man you guys did a great job over at splash damage.
That I kind of find not so true. A good humanoid character artist is pretty rare. Many that haven't taken traditional art figure and sculpture courses can be phenomenal at props like weapons and vehicles and make freaks for characters. Just go over the cgtalk or cghub and look at some of the gallieries.
Hey guys I've been lurking polycount for awhile now and finally decided to post some content. I found this great weapon concept by Rabbiteyes over at CGHub and just had to model it! Probably going to throw it into marmoset after it's all baked and textured. Any critique would be wonderful. Still some sculpting and small…
http://linkedintelligence.com/9-ways-to-get-linked-out-on-linkedin/ maybe help for linkedin users? otherwise for me, LinkedIn seems little bit too formal to my style. i prefer cghub or anything that contain bigger space for Image rather than text. but again, this is from artist perspective.
I've learned graphic design by observing other's works. Behance network (CGHub for designers) http://www.colinpost.com/ Some of my bookmarks you can get inspired: - http://www.delicious.com/megalmn2000/motion%20design - http://www.delicious.com/megalmn2000/graphic_design - http://www.delicious.com/megalmn2000/motion_design…
Great so far. Love the interface, love the tutorials. Excited to see what else is coming, and the community is well put together. You definitely have the potential to create a arts community that could be on par with CGHub, but dedicated towards game specific art which is a bonus because it keeps it nice and focused.
Thank you people. Here is another unoriginal topic I did months ago, I will change a lot of things technically now but well, moving forward, good stuff to learn. About my portfolio you can see my personal work here www.cgselworks.com or in my cghub gallery.