Hello everyone, I'm quite new here and everything but I was directed here by a good friend as a place to find some good artists. My friend and I are starting work on a Single-player UT2k4 modification. We're not too clear on the story but it's a futuristic cyberpocalypse type deal with a story we hope to develop further…
networking helped me get a test and later come in for an interview for a job opening that was not made public at the time (it was only for game testing as I am still new and trying to get first job in the industry) but yea, if i didn't know the individual there i would never of gotten the opportunity
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hello everyone. I'm guessing and hoping this will probably be a pretty easy question. I've exported two versions of the same model from Zbrush into .obj files, 1 at the initial level and the other at subdiv level 4 that I was hoping to bake into the first as a normal map. Trouble is, within the viewport I'm getting some…
Hey Everyone, I just finished up a project started a while ago that was started here I am proud to be showing off my work from this project finally! I hope everyone likes the new additions and achievements! They have been submitted to valve and I would highly appreciate support for getting these items ingame. Hosting is…
Dear Reader, I am Shogan, owner of Strife Development. I did recently send around 3 of you email notifications of a proposal to join my project; if you did, I look forward to your reply. If you didn't keep reading. Me and my development team of around 4 other developers are currently looking for a Weapon Sketch Artist, 3D…
Well, much appreciation to everyone for the feedback. It's rather refreshing to run into some harsh (but constructive) criticism. You've given us plenty to work on (with an already hefty to-do list). First of all, we discovered the IE bug just after posting the site and are working to resolve it. In the mean time, just…
Hey guys, I'm doing some planning on a shader and I cannot decide upon if I should have a separate Gloss/Roughness for the specularity and reflections or if they should use the same value/texture? Same issue if I want to modulate the specularity and reflections with a fresnel term, do I want the same amount of frensel…
Hi guys ! I have done some professional work lately. You can find the Artstation post with lot of images HD here : https://www.artstation.com/artwork/1nleJ8 I had the honor and pleasure to create Walker for Ghost Recon Wildlands'Oracle mission, based on Jon Bernthal. The head has definitly been a team work with my Lead…
Hi Everyone!I've been steadily working on a WoW style hand-painted environment centered around a small Murloc settlement where the home is a collection of shipwrecked items that washed up on shore. I've been focusing on the props first, once those are done I'll be creating a polished concept of the landscape for the…