My name is Victor Santos, I am a freelancer Character Artist ; Born in São Paulo (Brazil), I'm a Character Artist and 3DSculptor, creating 3d model for companies of all around the world. I started my career as a modeler/texture artist for an advertisement company. Nowadays I´m working as freelance character artist, I have…
Lead Character Artist Los Angeles based video games studio is currently looking for a Lead Character Artist for a high profile next generation game. This candidate must have at least 3-5 years experience as a Character Artist in the video games industry. Must have a high level of proficiency in modeling and texturing using…
Hey there, your low poly characters look great to me. If you are applying for jobs on the PSP, DS or Wii or something I dont see why you cant pump out characters for those consoles. Your diffuse texture work specifically is really good throughout your low poly characters I think. Your environment work looks great too,…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Payment can be as a freelancer, or post release. Requirements: Ability to work…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
Hello, I have a few questions about where I should start if I want to become a 3D character artist. I'll give everyone some background I was 22 at the time when graduated from an Art school for Game Art & Design back in Fall 2013. The school pretty much left me high and dry after I graduated and was forced to fend for…
Hello people of Polycount! Might recognize meh from my improvement thread, but since the thread has literally became digital sketchbook (record) of everything I've ever done, kinda cluttered up together, I decided to create another thread purely to follow my character design process for an individual character. I hope to…