Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 11 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles to be released within the next three years. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.
Currently we’re looking to fill in the following position:
Character Material Artist
location: Wroclaw/Poland
Your main task will be to create textures for characters for our next big title.
Your everyday work will include:
- creating and modifying textures, working directly with the Art Director, with the direction of your work being detailed by the Art Guide,
- creating textures according to defined technical requirements and ensuring the quality of implemented textures,
- present the effects of your work and efficiently justifying your project decisions,
- being a part of a competent, interdisciplinary team creating characters
- learning our internal tools and (if you don't know them) the Substance Designer, as well as Substance Painter,
- have substantial influence on the final version of the product and the player's experience.
You meet our expectations if you are:
- experienced. Have two years practice in creating materials and texturing characters for AAA projects.
- talented and creative. Textures created by you are telling a story and are realistic. You have a portfolio showing your skills in terms of PBR and textures created in a photorealistic style. In addition, we will appreciate if you create hand drawn textures.
- curious about the world and ambitious. You want to see the effects of your work to come to life in the world of our game.
- patient.