just sharing a link as I noticed that you guys have kind of a mix of navigation nodes and meshes http://www.ai-blog.net/archives/000152.html I noticed that you guys did as well placed not to many nodes or mesh points I assume because of the performance? there are a few interesting points in that article regarding…
Hey guys, the UE4 forums are a bit slow so i thought i'd try my luck here. I'm just fiddling around with blueprints at the moment, i'd love to get a camera zoom when you scroll the mouse wheel working for the top down template. I've gotten this far, and i've tried different methods i've seen floating around on the web,…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
1: Wind's right, but he'll just run soon as we step out of these trees. 2: Trick to it. Walk out on this side of your horse 1: What if he sees our feet? 2: Elk don't know how many feet a horse has!
I have been 3d artist for around 2 years and i took a course before joining college (1 year). After starting college in 3d art I have learnt about some terms like diffuse- albedo is there. say for specular Ambient occlusion gloss and stuff like that. Could you help me out in finding out those terms?
What I was expecting years ago; took them long enough. From my understanding this is formally a mix of Softimage ICE now in Maya; therefore what happens with SoUP, possible merge the tools now into BiFrost. This is interesting, good for Maya users, although it will introduce a new learning curve. It appears Autodesk has…
That checkbox ticks itself when you apply it on a landscape. About the coordinates: Landscape layer coord node is very much like uv\texture coordinate node, while world position can be used to do axis aligned mapping. Whats the error it gave you? I guess it isnt scaled so it shows "wrong" (it isnt wrong, its just not…
I'm trying very hard to bring matrix from Maya node into ShaderFx, does anyone know how? I can't set any matrix shaderFx node to be visible as Material input. and I tried by component, so I make 16 input floats and then construct them back inside ShaderFx editor, but there is another issue. I can't deconstruct matrix…