Hi all. My next work I'm create for the company Rikor. For the whole house took two days. about 16 hours. 1 day + model development, the second day of the texture correction of bugs. 3ds max, photoshop, UDK
Lol, I did the math on this. 120 hours a week, is 24 hours a day for 5 days a week. So assuming they're expecting/forcing you to work every day of the week (7 days) you'd have 6 hours of free time every day. These guys must have been complete tards.
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Hi guys! so i did this lowpoly character that is 900Tris and 1k maps for an art test that i am still waiting the the final answer. i had 6 days to do it so i splited this like this: - 3 days modeling - 1 day retopo,baking and finaly - 2 days texturing i want to know what you guys think about it :D