Using a blend material to apply decals is a terrible example? Edit That was in reference to simply applying the decals, I already addressed the edge dilation.
For the curious, without decals: and without decals + without surface shader: original for comparison: Some more, because of how easy and quick it is to create these:
Hey, Is there a way to project a decal on multiple objects in 3ds max that is viewable in the viewport? Everything I find either mentions extra uv channels or to use a light with a projector map, but that isn't viewable in the viewport either. Ideally I want to be able project any decal texture on any number of objects. Is…
Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!
I am trying to work out a work flow for decals and I have recently bought an olympus xz-1 for close shots (the super macro is sick on this cam btw) of rust, deep cracks and the likes to use on my models. I could use mudbox but I am wondering what is the best way to approach it. example decal:
Sorry if there's already a thread like this, but I didn't see one in a quick search. I've been trying to get some fallen leaf decals onto my terrain in UDK but they won't show up when I place a decal actor. I'm fairly sure that my material setup is right as I checked a few tutorials and everything was the same in my…
Hi everyone. So I'm having a small problem with using Material Functions with Deferred Decals. Here is my material function for a white plastic. Here is the setup that does not work. When I apply this to my decal nothing appears. It's odd because it looks good in the previewer. Here is the setup that does work. When I…
The circle part could be decal, but using decal trim textures instead of one giant one, similar to Star Citizen decal technique you can read about here: https://polycount.com/discussion/155894/decal-technique-from-star-citizen You can also consider since this is such a massive object modeling a bit more geo into it to…
it is a legendary movie and I´m a massive fan. My thoughts on decals are - easy to place and move about - looking good - good performance unless you place decals over other decals - most modern games make extensive use of decals I´m just not a big fan of vertex painting but I would like to see what one can do with good…