Welcome! I love your work. Your 2D Texturing skills definitely shine through. Your modeling is very good as well.. you definitely have a great style. I hope you enjoy Polycount... the people here are great.
Hey polycounters, long time no see. I would like to share with you my latest personal project i have been working in the past few months. I made this 3D Character focused for Game workflow. I partnership with Francisco Matias, a friend of mine and he created a Constantine 2D Concept fitting the stylization of Multiversus…
hello guys this type of environements : i always had a 3D aproach to video games ...polygons,3d meshes,shaders.. but when it comes to classic 2D games i almost get lost .. i know that this games are made with pixel not polygons. but i still dont understand the workflow ,how the level is made .. how they apply collision..…
I modelled a lil low-poly space ship designed in 2D by Peppi from Polycount. ( find it on page 1 of his sketchbook: http://boards.polycount.net/showthread.php?t=56149 or direct link to reference here: http://www.peterboehme.com/webpics/2d/bar.jpg ) liked it so much. still trying to figure out how to specular map, but…
the photo thread normally seems to be bouncing around the top of the boards ... so i was thinking of a flickr group, not just for polycounters, but anyone who's job or interests are digital 2d and 3d. I bet there'd be plenty of funky photoshopping and post-processes going on any takers?
Hello Obbin, welcome to polycount. given the technical nature of this question, you're better off getting a good answer in our 2D/3D forum, not our general discussion forum which is for the rest of "off-topic" type discussions. I'm moving the topic now.
I'm so glad polycount is taking this initiative. It's been an amazing place for 3D artists let's make this just as nice for 2D artists :) Here are some of my warm-up sketches: Amazing SSS on my orange. Masterstudy after Seignac Portrait warmup
I'm simple, for me i get inspiration from polycount, comics, movies and games. But above all of that the real world (everything not on the computer)! 2D: (I can only ever remember the names of some of the comic artists) Adi Granov Clayton Crain Geof Darrow Mark Djurdjevic Tony Moore 3D: Guys at work, but mostly…
this, and also. www.digitaltutors.com (3d art) www.cgtalk.com (3d art) www.idrawgirls.com (2d art) and few others if you search on the Google. That depends on what 2d and 3d software you'd prefer to work with. Welcome to the Polycount, here you will find the tips and crits for your work needed, from people like you, and…
These are the coolest characters I have ever seen... When I saw the art at the top of polycount I thought it was 2d. When I saw the turnaround on vimeo I couldnt believe it. Fucking awesome work man, I hope to see this type of stuff in a game.