Hey, This is my work done on Unreal Engine. I used megascans for the environment. For the bell and statue, i made it using substance and zbrush and broke some parts using Pulldownit in Maya. The Forgotten Temple
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render.Hope you enjoy!
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
Hi, guys, New project in the works. This is a potential place where you will be holding off of ennemies, like zombies for instance (like Left 4 Dead survival). Currently in the blockout stage and adding some megascans materials
Hey guys wanted to share my latest piece of terrain design using Gaea as the main tool. I tried to push the software as much as I could to do the macro intention and then I just textured in painter to create a roughness and color variation by applying some materials from megascans and overlaying some masks. I hope you like…
The videos from megascan inspired me and I decided to quickly create the scene too. I use GAEA to generate HightMap and some meshes in the scene. I plan several points of interest on the map, the size is around 2x2km
Hey guys, just wondered what sources you guys use for any leaf atlases :) Apart from the usual suspects of textures.com and megascans. Looking for a wider variety of jungle/rainforest sort of atlases. Thanks :)
Hi, This is my first project in Unreal, Modeling, sculpting in Zbrush and texturing in SP, Lighting in Ue4, Some foliage used Megascan's resources, What would you think about it, Any critique is welcomehttps://www.artstation.com/artwork/Z5L2wN
Hey Guys, Here is a quick scene practice in Unreal Engine using marketplace assets. Assets used: Megascans abandoned appartment, Paragon Revenant. Better Res pictures on my artstation page below : https://www.artstation.com/artwork/5Xvka8
shamelessly crossposting from http://www.polycount.com/forum/showthread.php?t=129683 Making a new enviro in UE4, with textures from quixels megascan :) A romanesque/renaissance/fantasy mishmash :) More tex n pics in thread ^^