Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
Currently learning Blender and loving it.I don't know if the latest Blender has retargeting. I noticed an addon from this vid: [ame=" http://www.youtube.com/watch?v=_VhbSrau-0c&feature=player_embedded"]Blender Motion Capture Addon - Tutorial 1 - Basic Retargeting - YouTube[/ame] But from the comments section,it seems the…
https://youtu.be/FCdmsWH-evM Hey everyone! I'm excited to share a new 20-minute video where I delve into the intricacies of the Remesher modifier workflow in Blender. Whether you're a beginner or a pro, I hope you find this tutorial insightful and helpful in your 3D art journey. Enjoy and happy modeling!
Hi! I work at an outsourcing company making content for AAA games. A lot of my colleagues use blender and on the game I am working on ALL of the developers use blender. Blender has a bright future.
Hello everyone. Is it possible to create a game set on an island by designing the entire island in Blender and then importing it (possibly as individual components) into Unity? Or should the island be built piece by piece in Unity? What is the best approach?
As far as I remember a quick fix for this was exporting all as fbx to Blender and import it back from Blender to Zbrush. it makes it all be rescaled to default standard 2 scale at import. and wrap mode starts working as usual. Should work with other 3d packages my guess. Well, untill it's too hi res alredy . Then merging…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…