Good feedback as always, love ya guys, you're awesome! Ahh that makes a sense heh. But that's clearly an elf axe =P Great points! The spec mask is not much more than a straight AO bake at this point with a gradient ramp in max to darken it up so it doesn't look like its been shrink wrapped in plastic heh, it was better to…
MoP - did you see that she is well beyond menopause? She was fertilised using egg and sperm donors. She was actually pregnant with twins, one of whom was stillborn. The baby that survived is tiny (3 lbs 3 oz), in an incubator, being fed glucose right now. Preemie babies are set up for all sorts of trouble in life - they…
Hey Everyone, Here is my thread for my environment entry. I'm planning to go on Hextech stuff both for my turret and the Creep Den. I'm still a student and it's my very first attempt on a polycount contest, but still, I'm gonna try my best. I'll post my progress and update as soon a possible. Good luck and have fun.
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…
Hello everyone. I'm creating a new version of the main character of the game i'm solo developing at the moment, and since i think i got some better skills since the last time i made her since it's the main one, i think it should add some extra love. At my artstation there is the V1 and V2 of her so you can compare all 3.…
Hi guys! It's been a while and I'd love to share some characters that I've been making for the upcoming story-driven adventure & puzzle game by NineZyme Entertainment. Here is the first one, let's call her Lady Detective (since I can't share her real name right now, it's going to be a surprise for some of you 😜). You can…
I played with Mudbox trying to get the feel of it and had quite a few problems that seemed like they should be simple to fix and thought I'd ask here. Hope it's not against any rules, but I have the questions also posted below the image of my quick sketch in another thread here and thought I might get my answers here…
Ey Polycount, I've been having a problem with baking fibermesh to a Low-Poly mesh with Xnormal or Maya. I get a really harsh gradient from pink to blue. And it seems the problem is the High-Polys smoothing groups and I can't seem to fix those in Maya by making the edges soft or hard or unlocking them. As you can see in the…
Well this is it, my final Splash Art! It was so much fun to paint this, including all the challenges it brought with. I feel like I improved a lot on my painting process, as well as composition and color management. It may not be the most amazing splash ever, but I really like it and I'm happy with it; as artist Jake…
Alright, I messed it up before. I've fixed it now Set in the PROJECT AU. In this story, Vi defected from Project rather than never really being a part of it. She was found/rescued by Ashe and Leona. Projects are set into classes (Marksman, Fighter, Assassin, Defender, Brawler and Leader). There are three Leader class…