well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
So i was doing some practice with normal maps and looking at portfolios as usual then all of a sudden it hit me. Why is is t that people always seem to use Tangent Space normals when doing normal maps for stuff that will be in the environment? like a rock wall or something? I mean it won't move or animate so why use…
Built from a piece of Dead Space concept art (courtesy of EA). 21,349 tris after instancing. Any c+c would be greatly appreciated, especially on improving the lighting/post. Here's the concept:
Hi all. I am currently taking a break form a large-ish scale environment and working on this. It's part of the interior of this model I made a little bit ago. (http://www.polycount.com/forum/showthread.php?t=73767&highlight=space+yacht) This interior will actually be scene in a few cut-scenes in a game prototype I am…
Hi! I am an independent Flash game developer in need of art for my current project, an online top-down 2D space game. Although my budget isn't large and I can't pay big studio rates, I don't expect artists to work for free. You will be paid for work completed (not "if the game makes money"). You will also be credited in…
Hello , after lot of learning , testing , problems, crashes of pc and working on uvs , textures and all ... Here is what I could manage to do ... Here is the earlier WIP thread : http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest Here are some images..... Please…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
So I was messing around in Zbrush last night. Just doing a doodle really and ended up with this head: Decided it would make a pretty cool Merman kind of creature so ended up spending the day doing this: Really quite like him so think I'll be finishing this one off. Crits and comments welcome.
Hey! This is JohnnyTheKid and Ismilealot. We're two friends and colleagues working together in the games industry in Hamburg Germany. JohnnyTheKid is working as an 3d Artist and Ismilealot is a Concept Artist. We want to improve our skills so we decided to do start this daily Speedsculpting thread. Hopefully we can keep…