I agree about the no mouseover issue - it was confusing at first not knowing what's clickable and what's not. I think my biggest gripe, though, is that there are two vertical scrollbars -- this is pretty odd and means that you have to sort of use both scroll bars to get to the bottom of the portfolio page (although the…
I am looking to hire an artist with a broad skill set to help a very small team in building the vertical slice of a new project and defining its visual style . You should be able to develop art across the full spectrum from 2D concept to 3D model. You should also show an interest in working with non-photorealistic…
Hey, I've had an issue come up with a fresnel material not functioning correctly on a rigged skeletal mesh, despite it working fine on a static mesh and I cannot find any solution or situation posted like it online so I'm hoping someone here might be able to help figure out what's wrong. http://puu.sh/vbgws/fd51c75512.jpg…
I want to create the effect sometimes seen in 3d diagrams. Example: A camera that looks normal and then it suddenly breaks apart cleanly in either horizontal or vertical directions and stops at a point to show all the pieces contained within the camera including the outside shell. It would be a kind of Assembly/disassembly…
I have the feeling that I'm modelling interior rooms not the best possible way. Most times I have problems selecting all the faces to assign my mat-ids through the walls. Modelling proper floors and ceilings and to connect the vertices to my outer walls is sometimes a pain. Is there a good way to model rooms in a modular…
Hello, it is my first trying to sculpt from reference and I need your strongest critics, please! Also my first time posting here. The character is Shotty Horroh, English rapper. You can see my references bundle at the end. My process: Sculpted in Blender in Multiresolution, Skin details sculpted and baked into a normal map…
So I have two materials (both phong) assigned to a model. I want to take the model to a game engine so instead of having two materials and two drawcalls, I decided to just do vertex color baking. But when I do so in maya and then delete the two materials from hypershade window, the model turns bright green completely. I…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
Hey, Came across a problem for a material I'm working on. With Tile Sample Color the pattern distribution with multiple Inputs Sorts via the pattern number on top of each other and not sort based off pattern position. Example Image of 3 pattern inputs, and Random Input Distribution. Notice Green circles are ALWAYS ontop…
I have a selection of buildings which i wish to bake some AO into using the vertex information rather than baking the occlusion into the textures as they do not have their own unique UV coordinates. It appears that the only way to do this in max 8 is to bake your vertex illumination using a radiosity solution in the…