Hey,
Came across a problem for a material I'm working on. With Tile Sample Color the pattern distribution with multiple Inputs Sorts via the pattern number on top of each other and not sort based off pattern position. Example Image of 3 pattern inputs, and Random Input Distribution. Notice Green circles are ALWAYS ontop red and blue, and Red is ALWAYS ontop of blue.
They type of sorting I want is the below image, but with RANDOM pattern, not rows of blue, red, green. Rows of Random color but still overlapping in this fashion. This was achieved with a vertical gradient in Pattern Distribution Map Input and Pattern Input Distribution set to Distribution Map.
Is there a way to achieve the effect I'm looking for?
Thanks
Replies
Did a test with FX maps too, and result is the same. Tried to iterate a Quadrant that has an Input image index function to randomly select an image input index (1-6) and it would sort based off of that. But it seems the input image index has the priority of sorting not the iteration. For instance index 1 will always be on top index 2 etc regardless of when the index is chosen. rather than iteration 1 being ontop of iteration 2 etc regardless of index chosen.
It's probably not a big change, I'm actually tempted to take a look myself instead of doing what I'm supposed to be doing at work tomorrow as it'll help us out long term
it would be possible to make the change but frankly it's not something I'd want to do for fun