Hey guys, i finally found some time this weekend and decided to do some riot art contest stuff, even though the contest is nearly over. Let's see how far i can still get :) I'm completely new to Unreal and therefore still struggling with minor things sometimes... But the Engine is just amazing and super fun to work with,…
Character Artist Internship JOB DESCRIPTION Character Artist Intern will be responsible for optimizing next gen character assets for an upcoming AAA console title. Applicants should be familiar with creating high quality Zbrush models for game assets. Interns should also have experience with retopology tools and techniques…
The Visual Effects Artist works on all Gearbox titles and interacts directly with the Visual FX Director, Art Directors, Game Designers, and Level Designers to create world class special effects that push technical boundaries and limitations of the Unreal Engine. Responsibilities: Work in collaboration with a dynamic…
Not a professional, but I think your work looks pretty good. There are a few things that might be holding you back if your goal is to work at a studio though. The first thing I'd say is that you have two distinct styles on your portfolio and a good rule of thumb is to build your portfolio around the studios you want apply…
I was meaning in environments with many sculptural pieces, like elaborate fountains with human creature sculptures mostly. In that sense you may need to get a character artist into the environment team for this responsibility working alongside them for that task. Depends on the studio size, project work and resources they…
VP2.0 with DX11 shader covers most things well, pretty easy to setup and very fast. A large cylinder with a few sub-d levels will give a nice curve from ground to background wall. an ambient and 1 directional light covers the basic lighting set up. Load up Maya or Autodesk Ubershader into a DX11 material and wire up the…
my system: • (CPU1) Intel® Core™ i7-2600K CPU @ 4.8Ghz (ASUSTeK Computer INC. SABERTOOTH P67 mainboard) (RAM) 8GB @1866Mhz, 5.75GB free (HDDs) 931GB, 729GB free • (VGA1) AMD Radeon HD 6900 Series (-2GB), (OS) Microsoft Windows 7 Ultimate (SP1) 64-bit i saved money on the card by going for an xfx 6950, and swapping the bios…
Thanks for your feed back guys. This is hardly a complete step by step, but I was just trying to get the jist of the process since I am pretty new to UDK my self. My advice is to read and view as much tutorials as possible. The only way to really know a software package is to get your hands dirty. I learned a lot about the…
DrMalfice: Thanks for the suggestions! the pipe idea seems interesting, maybe i'll work it in when i get my other mech parts sorted. Dashtoronto: you have a beautiful mind :) the bellybuttonface idea seems killer! :D someday man, someday... got the cage and unwrap done to the fleshy bits, and started the mech parts it…
Good start, I'm glad to see you changed the barrel. The most important thing to remember when modeling a low-poly game model is silhouette. (the 7 key in maya is your friend) With a game model, you want to make the silhouette as interesting as possible using the fewest amount of tris. That being said, I think you still…