Hey guys,
i finally found some time this weekend and decided to do some riot art contest stuff, even though the contest is nearly over.
Let's see how far i can still get
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I'm completely new to Unreal and therefore still struggling with minor things sometimes... But the Engine is just amazing and super fun to work with, especially the material-editor
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Now, to my fx. I always liked the UT-Shock rifle, the combo in particular and decided to implement something similar.
My first spell is shooting plasma/lightning/energy balls,
and my second one shoots a straight 'laz0r'/lightning/energybeam, which detonates the balls.
Probably not the most innovative idea, but as i said, i always wanted to rebuild it
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Fitting lol-characters would be Ryze/Lux or Xerath i guess... Or another crazy energy-emitting, overloading ... dude.
My wip from yesterday was setting up my scene and doing a first material test:
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Today was learning cascade and doing the first spawning blueprint stuff...
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One question came up in my mind regarding particles in Unreal 4:
Is it wiser to create fancy materials for my particles, or to do the stuff with particles itself?
I know that good materials win over flipbooks anytime, just becaus of the resolution. But what is with particles? I mean, next gen has pretty amazing power to handle lots of particles, so what's the best method here? Isn't a fancy shader costly aswell? Is it CPU vs GPU?
Cheers,
Tobi
Replies
Was struggling a bit with material overlays. I did it, by switching to an extra material, which lerps between my emissive and the default one. Is there a better solution to overlay a transparent material on top of an existing material?
I only critique this because I personally tried to get this sort of impact with one of my concepts and being the novice I am, couldn;t quite reel it in, so I'd love to see someone pull it off.
Yeah you are right, i will tweak the material and the velocity later (if i still have the time...), in order to make it smoother.
I added the second effect, the Laz0r.
Right now it's more a bolockout of the whole effect. The impact is totally wip, it needs a lot more BOOOM.
My gerenal idea for the impact was something like the seismic bomb from starWars, with a little more fanciness.
Here is my Q -> Ball, W -> Laz0r combo (looks kinda laggy due to the gif, it's actually completely smooth , i will upload a hq vid soon.)