Hey guys,
i finally found some time this weekend and decided to do some riot art contest stuff, even though the contest is nearly over.
Let's see how far i can still get
I'm completely new to Unreal and therefore still struggling with minor things sometimes... But the Engine is just amazing and super fun to work with, especially the material-editor
Now, to my fx. I always liked the UT-Shock rifle, the combo in particular and decided to implement something similar.
My first spell is shooting plasma/lightning/energy balls,
and my second one shoots a straight 'laz0r'/lightning/energybeam, which detonates the balls.
Probably not the most innovative idea, but as i said, i always wanted to rebuild it
Fitting lol-characters would be Ryze/Lux or Xerath i guess... Or another crazy energy-emitting, overloading ... dude.
My wip from yesterday was setting up my scene and doing a first material test:
Today was learning cascade and doing the first spawning blueprint stuff...
One question came up in my mind regarding particles in Unreal 4:
Is it wiser to create fancy materials for my particles, or to do the stuff with particles itself?
I know that good materials win over flipbooks anytime, just becaus of the resolution. But what is with particles? I mean, next gen has pretty amazing power to handle lots of particles, so what's the best method here? Isn't a fancy shader costly aswell? Is it CPU vs GPU?
Cheers,
Tobi
Replies
Was struggling a bit with material overlays. I did it, by switching to an extra material, which lerps between my emissive and the default one. Is there a better solution to overlay a transparent material on top of an existing material?
I only critique this because I personally tried to get this sort of impact with one of my concepts and being the novice I am, couldn;t quite reel it in, so I'd love to see someone pull it off.
Yeah you are right, i will tweak the material and the velocity later (if i still have the time...), in order to make it smoother.
I added the second effect, the Laz0r.
Right now it's more a bolockout of the whole effect. The impact is totally wip, it needs a lot more BOOOM.
My gerenal idea for the impact was something like the seismic bomb from starWars, with a little more fanciness.
Here is my Q -> Ball, W -> Laz0r combo (looks kinda laggy due to the gif, it's actually completely smooth , i will upload a hq vid soon.)