Hello,been a long time since i posted but heres something i bgean a few days ago. 1399 polys and 2k's for normal,diffuse and specular. Any suggestions on how to improve this appreciated.
Hello people, I recently finished a piece. It's a farmer from my friends Prakland universe. I would really appreciate some feedback! Here are some renders out of marmoset
Hello everyone I've been searching for a bit and I can't find anything recent about proper facial UV maps, any standard I should be following? Thank you!
Hello guys, I did this Submachine Gun after a concept of Daisuke Kazama. The modeling was done in 3ds Max. I will post the lowpoly version as soon as I've finished the texturing. Hope you like it :)
Hello everyone, So this is my first serious sculpture in ZBrush! Made it following Victory3D Udemy's course, very useful, really recommend it. Feel free to give some feedback i will really aprecciate it!
Hello guys, i'm learning about digital painting, and this is my second art, and i need some tips and critiques to improove my skills,hope you can help me please! thanks!
Hello everyone. its my first organic modelling try.i want to model a mouse with clean topology but i dont know how to do hands and feet. i would be pleased if you comment and criticize.
Hello dear modelers and PolyCounters. My question is simple for advanced users, what is the best technique in Maya or ZBrush to achieve "sliced mesh" effect like on picture? Thanks in advance,David
Hello everyone. I started this model for my portfolio on Monday. Progress is moving slow as I also work 42-45 hrs a week at my job. Here's some progress pictures.
Hello! So I am working on my first project in Zbrush and observed that the smooth brush is not as strong as it used to be. I am sure I changed something but don't really know what.