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fdfxd2
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Technical Talk
Proper UVs for production head models
FlippedPoint
polycounter lvl 3
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FlippedPoint
polycounter lvl 3
Mar 2019
Hello everyone I've been searching for a bit and I can't find anything recent about proper facial UV maps, any standard I should be following?
Thank you!
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oglu
polycount lvl 666
Mar 2019
For games its most of the time one shell. For cinematics several UDIMs if you need closeups. But nothing special.
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FlippedPoint
polycounter lvl 3
Mar 2019
Ah, I understand, thank you!
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