Evening Polycounters! Quick question about the 3do mesh loading. I reinstalled Quixel 2 onto a new SSD i purchased over XMAS and now I am getting confusing warping on the mesh inside of 3DO. Not sure if this issue has been addressed before as I did a quick search but couldn't find the same topic. Exported from 3ds max it's…
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
Hello Polycount, Looking to fill some teaching positions - – LEVEL DESIGN, – GAME PROTOTYPING, – MOBILE AND SOCIAL GAME DESIGN – PROGRAMMING FOR ARTISTS -- 3D ENVIRONMENT The school is located in Southern California (Art Institute CA Inland Empire) Masters Degree and 3-5 years work experience preferred BA/BS with 3-5 years…
Hail Polycount gents and ladies, I updated my website and portfolio recently and I'm looking for some honest critiques on both the content and layout of my work. I'm looking for work and am focusing on polishing and adding new pieces to my art. zanedevon.com I'm primarily a 3d character artist, but I also have a background…
Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…
Hey guys, I'm relatively new with PBR workflow so that's why I'm asking, please bear with be. I have a request from somebody to do a 3D model + texturing, using Diffuse/Roughness/Metalness maps. Question is if this is PBR workflow?I thought it must be something more like Albedo instead of Diffuse. Didn't say anything about…
Hello polycount members I want to be a prop artist. That’s why I am trying to make models of environment. I have been doing 3D for a year but I don’t see any progress in my work. My models are simple and don’t look good. I just want to ask you for an advice. What should I do? What should I learn and what way to choose?…
Hey folks! So, was doing a little research on npr/anime-like modelling/texturing and took a look at the Ace Attorney models available here, specifically Phoenix Wright. Inspecting the model, I noticed that they've a bunch of alternate parts for upper and lower faces and hands. Trying to guess why the model is setup this…
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
I'm horribly inexperienced with normal mapping and I'm not the most active polycounter on the planet, so please forgive me if this is an easy fix or has been addressed before. I've messed around with normals a bit in the past but never too much. The reason being I always run into problems with getting normals to come out…