Hello people of Polycount, This is our second animation episode. We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation. https://www.youtube.com/watch?v=qOlAMVr7UH8 Thank you for watching our video. -Pool Moon Elephant Lab.
Hey Polycount community, I was wondering if you knew a method to create a UV template which automatically sets it's size so the UV islands are the same size as the model itself. So if the total width of a model was 30cm; the corresponding UV island on the template would also be 30cm. Thanks!
- Are these guys basically using mid-res meshes for everything, instead of true low poly meshes? - Are they still baking from/to a high poly..? - Typical polycounts for common objects? - Is there a special editor/workshop to download on Steam to create assets with? - Is Substance/Quixel pretty much standard now/used for…
Hey everybody, So I am new to polycount and currently just wrapped up my first mini environment within UDK. In this project i learned alot such as mesh painting, 3d modeling tricks, and lighting within UDK. Feel free to give me any type of critiques i would really appreciate it. Thank you
Hi polycounters, here is the TOOLBAG EXPORTER tool for 3ds max that help to set up properly models fast, visual and organized to bake in Marmoset Toolbag. You can speed up your bake set up process and visualize it at the same time here is a demo of how it works: https://youtu.be/C_ED6fJ5GoM Cheers!
Hi polycounters!! As you can see, I'm new here. I have been learning 3d modeling for 1 year and now I am looking for a job, which is a bit difficult .....I wanted to show you my portfolio to see if you can help me improve it.Thank you. https://www.artstation.com/malmo
Hi Polycount, I was wondering if there was a way of getting around having to select each layer/bone individually every time I want to select the bones to add to a skin modifier? I'm fairly sure that you used to be able to select the collapsed biped and it would automatically add all of the bones . Thanks in advance.
Hello everyone ! it's my first post here on Polycount, i hope i didn't miss anything before i post. I want to become a 3d character artiste in the future, but im still faaar from it, so i'd love you guys to critique on my models here, thank you ^^
Hi, I was wondering what the polycount community thought, regarding how to go about learning animation. - What are the best tutorials/books you have encountered? - What's the best advice for a beginner to hear? - What are some good acting/body language resources that are good and relevant for an animator? Thanks :D
Hello Polycount, I've been working on this project for a couple of months now (mainly learning game model workflow). 3ds max, Zbrush, Substance Painter and Designer and Xnormal was used. Rendered in Marmoset 2. I also have some Substance Materials to present that I created for painting. Old version: Wireframe: Substance…