Hey Polycount community,
I was wondering if you knew a method to create a UV template which automatically sets it's size so the UV islands are the same size as the model itself. So if the total width of a model was 30cm; the corresponding UV island on the template would also be 30cm.
Thanks!
Replies
There are quite a few tools that will set it for you.
Textools for max has something I think, nightshade for maya (or 2017 with the uv tools)
Or you can make your own.
None of the tools are perfect - if you have distorted UVs, you'll get an average and they often don't handle rectangular textures properly.
Is there something that will do this automatically or shall I just measure and scale the printed UV template accordingly?
I assume it'll end up on vinyl if it's going on a bike so you'll have some leeway with distortion but I'd be on the phone to an expert (in putting stickers on vehicles) before making any decisions on how to lay my map out